IStitchMovementUtil

public interface IStitchMovementUtil {

    void setSpeed(StitchPlayerMoveEvent event, double speed);

    void setSpeed(double speed);

    void strafe(StitchPlayerMoveEvent event);

    void strafe();

    float getDirection();

    double getSpeed();

    double getBaseSpeedMultiplier();

    double getBPS();

    double getAverageBps();

    int getSpeedAmplifier();

}

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