public interface IStitchMovementUtil {
void setSpeed(StitchPlayerMoveEvent event, double speed);
void setSpeed(double speed);
void strafe(StitchPlayerMoveEvent event);
void strafe();
float getDirection();
double getSpeed();
double getBaseSpeedMultiplier();
double getBPS();
double getAverageBps();
int getSpeedAmplifier();
}